Because I want to keep it fresh in my head, I'm going to talk about my thesis again.
If it is a research paper, which I plan on it being, it will have to be about 50 pages long. This is the biggest "problem" for me, as 50 pages is a huge daunting project. Hence, why I want to split the paper up into sections so that I can make gradual progress. Ideally, I want to compile my research and write an outline for it, then start on the first "Part", and work on it until I'm ready for the next "Part", each one making up 10 or so pages out of the 50 I have to do.
The first thing I'll have to do is gather my research. I'll pull up those old virtual worlds articles from my old classes, and dig out the textbooks that are relevant to my topic. I'm also going to have to do some seeking for proper "online game" research, which shouldn't be too hard to find, since I've seen it before in my attempts to write papers.
I wanted to do a few interviews too, so I'll have to write out a list of questions and schedule some time for me to conduct those interviews. Since it is largely a research paper, and the interviews are supplementary to that, I think five or so will do. That way I can augment my research with first-hand perspectives.
Once I've finished the "parts" of my paper, I'll have to go back through each part and revise. I think as I go along, I'll have to make notes on what needs to be revised. Otherwise I'm just going to keep going back to my other "parts" and be stuck going back and forth and not feeling like I'm getting anywhere.
I guess this is both a post about my thesis and a journal post today. But I'm glad I'm getting this out of my head, because it'll help remind me what my plans are for the near future.
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