Saturday, January 15, 2011

Board Game Review - Power Grid




I've played "Power Grid" twice now, and both times I came in last place. Now that I have been a total loser at this game, I'm going to tell you all why I still had fun playing it, even while losing.

"Power Grid" is one of those heavy resource-management games. You play as the head of an energy company trying to optimize your power stations to supply energy to as many major cities as you can. The game ends when a certain number of cities have been built, and whoever can power the most cities on that turn wins the game.

There are basically two parts of the game that connect to each other - purchasing power plants and cities. You buy up cities (which gets more expensive over time) so you can use your power plants to provide them with power and earn money. To use your power plants to power the cities you have, you need to purchase resources, and as the game progresses, different resources become more difficult to obtain while other ones become easier to get.

The power plant mechanics are easily the most important part of the game, and a lot of care has been put into making sure the different types of plants are both useful for game mechanics and accurate for the energy that they use.

Coal starts out being plentiful and a good initial purchase, but slowly becomes harder to get and less efficient as an energy source. Oil is slightly better as time goes by, and hybrid stations can help a player shift from using coal to oil, or lets them purchase whichever resource is cheaper when it comes time to buy for their plants. Trash-using plants are initially not very efficient, but over time, as trash becomes more common, they become a viable supplement to the player's major power producers. Uranium is always an expensive resource, but a single unit produces high levels of energy. Green energy is the last "type" of energy, and requires no resources at all to power houses, but generally costs more than the other types of plants to purchase.

The different types of power plants allow for different types of strategies-> You can go for high-energy plants that might cost a lot to power, or invest in green energy to keep a steady supply of power without paying for resources, or use alternate energies to draw from resources other players aren't using. Meanwhile, you have to consider how many cities you are going to build versus how many you can afford to power.

There's also the fact that the person with the least number of cities gets a few advantages in their turn. They get to go last in power plant buying (which allows them to buy uncontested, and allows them to wait for better plant options to open up), they buy resources first, and they buy cities first. So a come-from-behind victory is possible, even planable if one does it right.

There is a limit to the number of strategies one can have though - and after a few playthroughs, players will have an idea of what makes the best strategy. That, and if you happen to have a large number of people learning the game for the first time (which we did on our first "attempt" to play), it can take awhile to learn and explain. But, as long as one person understands the rules, you should still be able to enjoy it.

With three people playing, Power Grid took us about an hour and a half to complete, but could last up to two hours or more, especially with more people playing. Not "Risk" or "Monopoly" levels of gameplay time, but set aside a game night if you're planning to play this game.

Overall, I'd recommend giving "Power Grid" a try, especially if you like resource management and strategic-building games. It's a pretty good game, and a fun way to pass the time if you want to try a new sort of game.

Thursday, January 13, 2011

...Oh damn.

I have no idea what happened today, but I completely forgot to make a blog post.

This is clearly someone else's fault. I just need to find out who.

Let's see...I blame....the Media! Yeah! Okay, today it's the Media's fault!

Tomorrow The Press can have a turn. -_-;

...Yeah, I'm not even going to tag this one.

Wednesday, January 12, 2011

Snow and Dominion with the Family

Today was an incredibly snowy day. Not a blizzardy day, mind you. In fact, the sun came out about halfway through the day and there was hardly any wind when there was snow. But snow strongly marked today's "theme" if you will, because the first half of it involved pushing and shoveling it around. The Northeast is good for that kind of thing.

My aunt and uncle are here this week from Illinois. They usually get their own snow, but we're sharing with them while they're here. My uncle apparently LOVES to push snow around, and did so with his bare arms to get it off his car (though he did switch to shovels when it was time to scrape it out from around the car and dig out the path to my grandma's house).

Most of the rest of this day involved avoiding being outside for the rest of it in one way or another. Team Fortress 2 took up some of that time, and I swear that in public servers, there's always one side that is either so skilled or so cheating that it doesn't matter what the other side does, as the side with more skilled and/or cheating players will win, and people who are just "average" don't really have anything to add most of the time. Private servers wouldn't help much, since the players are usually all skilled.

Now for the second part of my blog post - Dominion. Dominion is one of those games that you break out when someone's coming over to visit and you want to do something interesting for an hour or so that doesn't involve talking about politics or books or movies or any of the other things that will enrage half the people in the room and/or alienate everyone who has no idea what's being talked about. (I should read more books anyway, but I digress) My Aunt and Uncle play this game all the time, and it shows in how thoroughly they've beaten us the two times we've played it since they were here. Granted, the first time they only had my grandma and I to contend with. This time, they had myself, my other aunt, my dad and my grandma. I'm not sure if the addition of players who didn't know the rules helped or hindered their success, but they once again wiped the floor with us.

Now I'm back here in my house, hoping that my girlfriend's internet connection starts working again so I can chat with her online. There's fresh bread downstairs that my dad baked earlier today.

So despite a crushing defeat in Team Fortress 2 AND Dominion, today has been a pretty good day, marked largely by snow.

Tuesday, January 11, 2011

The Legend of Absol

Bah, I wasn't inspired enough. :T So instead, you get an old fanfic story I wrote.

The Legend of Absol

A Pokemon Fanfic by Introbulus

Absol did not always have a horn. It also did not always take life so seriously. It used to be a very carefree pokemon, who would play practical jokes on the other pokemon, just for fun. He would always pick on weaker pokemon, so that he would not get punished for his actions.

One day, he decided to play a trick on a Vulpix. He decided he would tug on her tail to make her cry, because she was so proud of her beautiful tails. When he did so, the pain of having her tail pulled was so great, it caused her to evolve into a beautiful Ninetails. Absol was struck with her beauty, and paused, as the powerful Ninetails regarded him with spite.

"You are a selfish and careless pokemon." She said to him. "Thus, I will bestow upon you a terrible curse." And with a flick of her tails, Absol was given a black horn. A horn that would show him the most horrible disasters before they happened. Absol would try to stop them from happening, but they would happen anyway, and the pokemon would always blame him, because he had always been a trickster. But Absol knows that if he did not warn the Pokemon, they would suffer an even worse fate. Now, hated by all, Absol lives alone.

His cursed horn leads him to areas with bad luck, and he sees all of the world's most terrible disasters. When he is less wise, he will try to stop them, and be blamed for it, or else caught in the disaster himself. When he is wise, he can only warn those near the disaster to stay away, and he is still blamed for their misfortune. Thus he came to be known as the Disaster Pokemon, and he will always be around when disaster is about to strike.


In the last hours of daylight, in a tiny village by a tiny stream, the village elder told this story to a crowd of wide-eyed children. This was a new story for the children, but a story that every child eventually heard. Now came the difficult part…

“So the lesson is to never tease a nine-tailed fox?”

Getting them to understand it.

“No, my child, not quite. The legend is…”

“To be honest no matter what the consequences?”

“To respect your elders?”

“To never be late for dinner?”

The village elder sighed. This always happened. Despite an eloquent story, she could never get the children to understand. Of course, one boy always had a pretty good answer…

“Hah, you’re all wrong!” and that would be him. Shiro, the boy who thought he knew everything, and felt he knew more than the elders. This one was always a troublemaker. “The story is that you should never mess with anyone, or else you’ll receive a terrible curse!”

“Hmm? A curse, you say? But Ninetales gave Absol a blessing!”

The children were confused, and Shiro spoke up quickly.

“A blessing? But everyone knows that Absol is cursed with bad luck!”

“Ah, but isn’t it fortunate that we know the truth?” She grinned, showing several gaps in her line of pearly teeth. “Because now we know it is not his bad luck, but his ability to see the future. And because of that, we will always know that when Absol is around, misfortune is likely to follow.”

“Isn’t that awful though?” A young girl replied. “If Absol is always trying to warn people of misfortune, then he will always be lonely.”

“Hmm…yes, well it IS his punishment. But still, we are quite fortunate to have Absol at all, wouldn’t you say? “

None of the children could make heads or tales of the old lady’s words, and so they decided that it was a stupid story, heading off to their own huts to sleep.
The village elder slipped behind an old oak tree, after the children of the village had all drifted to sleep. She was not alone.

“I suppose you think it’s funny to regale them with stories of the old time?” The being that spoke to her was a Ninetales, though no ordinary Ninetales. This one had lived for many, many years.

“Oh come now…” She replied, her smile growing large, and her body growing round, as her disguise faded, revealing a mischievous Gengar. “Did I really misinterpret your story that badly?”

“Portents and omens are not to be taken lightly.” The Ninetales replied. “Nor are the lessons of the old.”

“Oh these humans, they never learn from the lessons anyway.” The old Gengar laughed, floating up to a tree branch. “And they wouldn’t have to, if you hadn’t cursed the poor boy like that.”

“It…was a blessing.” The Ninetales replied, turning her head away.

“Hah…so you say. But it hardly seems a blessing to the poor dear at all, wouldn’t you say?”

“Hmm…so you say…” The Ninetales grinned. “But who said it was a blessing for him?”

Post coming later today

I want to write something creative today, but I'm not sure what yet...

Strike me with some inspiration and we'll see what I can do!

Monday, January 10, 2011

Start of the Blog, start of the project

Well, we’re finally at the start of this blog. I’m not sure if I have a decent plan in place or not, but I think the effort of at least doing this should be worth something, right?

Let’s start with a journal entry. Today I helped my dad find out that there’s something wrong with his computer. He was convinced that his monitor was having problems because it wouldn’t display anything, so we had mine hooked up to his computer. Turns out there’s nothing wrong with his computer, but he’s missing his system/config file, and I’m pretty sure he doesn’t have that saved anywhere else. So he’ll be taking that computer down to the shop today.

Meanwhile, I’m still trying to figure out how to penetrate my thesis project for school. I’ve had awhile to think about it, but I really don’t have any significant ideas in my mind. My original plan to write about “internet culture” still seems like a step too far for me to complete in a single semester, but I’m really not sure what I could reduce it to otherwise. Message board cultures? The state of disabled users on the internet? Advertising online? The more I think about it, the more I realize I haven’t got a clue what direction I want to go. And there really isn’t anything I can ask anyone to help me narrow it down either.

Maybe I could do a report on internet ethics? I have a pretty good textbook on the subject, and of all the things that I’ve studied in the course of this degree, online ethics are probably the thing I’ve touched on most often.

Well, I’ll keep thinking about it today and try to figure something out. Once I know which thing I’m going to study though, I’d better stick with it if I’m going to finish this in one semester.